MU BATTLEGROUND 25
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CryWolf

Crywolf - fortress located southeast of Valley of Loren. Here battles between the alliance of humans and elves against Kundun's numerous army take place. The fortress is ideally located on hilly terrain for defense, making it a key strategic area.
Kundun ordered his army under Balgass's command to capture the fortress to break through to the server.
Any character who reached level 10 can participate (Dark Lord и Magic Gladiator can participate in defense upon reaching level 7).
You can access Crywolf map:
  • From map Valey of Loren at coordinates 161 41;
  • Through teleport menu by pressing key 'M';
Crywolf Battle Information
  • Balgass and his army attack the fortress 3 times a week Monday, Wednesday, Friday в 21:30;
  • All players will be notified of battle start via GM chat message (flashing golden message in center of screen);
  • Battle duration - 30 minutes;
  • At battle start the peaceful zone in fortress becomes combat zone;
  • Characters will be prohibited from using Personal Store and NPCs during battle. Also characters cannot attack each other;
  • If a hero dies during battle, they will be resurrected in the peaceful zone of Crywolf map;
  • Battle objective - protect Sacred Wolf statue from destruction and kill Balgass
Sacred Wolf Statue
This statue is a creation of the ancient elves, and is enormous in size and incredibly powerful, allowing it to hold back Kundun's army.
It is also the target of Balgass and his army—destroying the statue will allow him to seize Crywolf Fortress. Therefore, players must defend it at all costs and prevent Balgass from achieving his goal.
Altar

There are 5 altars around the Sacred Wolf statue, which are designed to increase the statue's power through the energy of the elves.

For Balgass, the altars are the initial target, as once they are destroyed, the statue loses its protective abilities. To succeed in battle, players and, crucially, elves, must invest considerable effort in defending the statue. If no altar is connected to an elf at the start of the battle, the battle is automatically lost.

The role of elves in battle
Elves play a crucial role in this battle: increasing the statue's defense with their energy. To do this, up to five Muse Elf or High Elf characters can join each altar.
Once an elf joins an altar, they are unable to perform any actions. Any movement, attack, or death will cause the character to break the connection with the altar.
Players are allowed no more than two attempts to stand on each altar. Players have two minutes before the battle begins to do so.
The statue's life force is increased by the health of each joined elves. This means that the more elves stand on the altars, the more health the statue has. If the health of an elf on the altar decreases during the battle, the statue's health also decreases.
The course of the battle
Dark Elf
Before Balgass's attack on the statue begins, his army attempts to weaken the defenses by attacking the characters participating in the battle. To do this, he dispatches his troops, led by twelve Dark Elves.
The players' goal during the first battle is to kill all the Dark Elves so that Balgass can launch his own attack.
After Balgass's entire army is destroyed, he has no choice but to attack the fortress alone. Therefore, in the last five minutes of the battle, Balgass approaches the statue and attempts to complete his evil plan.
Balgass has many dangerous spells in his arsenal that can cause considerable problems for the fortress defenders. One such spell is a mass freeze (Stern).
Balgass's health will be displayed in the upper left corner, below the statue's health. When his health reaches zero, Balgass is considered defeated, and the fortress's defense is successful. If Balgass is not defeated within the last five minutes, the battle is lost.
Balgass
Victory conditions
  • There is 1 or more altars left and the Sacred Wolf statue is protected.
  • Balgass is defeated.
Conditions of defeat
  • By the start of the battle, not a single elf had stood on the altar.
  • All altars were destroyed and contact was not maintained until the end of the battle.
  • By the end of the battle, Balgass is not defeated.
Awards
The reward for successfully defending the fortress will be:
  • individual prizes in the form of top Excellent items;
  • additional experience (not including experience from killed monsters), which depends on the number of players who took part in the defense;
  • various prizes depending on the number of Kill-Points received by the player;
  • additional Kill-Points for the one who delivers the last blow;
  • additional Kill-Points and Jewel of Bless to those elves who were in contact with the altar at the end of the battle.
Rewards are given out at the end of the battle, so those who teleport out of the Crywolf map before the end of the battle will not receive a reward.
MonsterKill-Points
Balgass7000
Dark Elf3000
Ballista1000
Sora700
Balram600
Death Spirit600
Kill-PointsClassExperience
0-1000D0
1001-3000C10 000 000
3001-5000B40 000 000
5001-10000A60 000 000
More than 10,000S90 000 000
Server changes

Depending on the outcome of the battle ( victory or defeat ), some changes occur on the server, aimed at making the game on the server easier or more difficult, respectively.

Reward for killing Dark Elf - Can be found in the DROP LIST section

  • Dark Elf: Item drop rate: 1 pc.

Reward for killing Balgass - Can be found in the DROP LIST section

  • Balgass: Item drop rate: 1 pc.
VictoryDefeat
  • The health of all monsters on the server (except for the Land of Trial map ) will be reduced by 10%;
  • Kundun's life restoration ability will not work;
  • When creating tickets in the Chaos Machine, the success rate is increased by 10%.
  • All NPCs will be removed from the Crywolf map . The city's peace zone will be transformed into a combat zone;
  • The drop rate of stones will be reduced across the entire server;
  • Server experience will be reduced.

 

Posted: March 19, 2026
Currently this is only one server.
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